A top-down action roguelite from TEAM HORAY, the studio behind Dungreed. Play a brave bunny descending a cursed tower to save Bunnyville — collect and arrange Artifacts, master six weapons, and fight through hordes of demons, solo or in 4-player online co-op.

Why this game is worth a guide right now — public signals only, no speculation.
Sephiria spent a year in Early Access (from April 2025) before its 1.0 launch on July 31, 2026, adding a sixth and final chapter plus more content. As a deeply build-driven roguelite, it has a long tail of "how do Artifacts and Tablets work / what weapon should I pick" searches — exactly the gaps this guide fills.
The core idea, in plain English.
Sephiria is a pixel-art, top-down action roguelite. On the Day of Destiny, a terrible omen strikes Bunnyville: unless you act, the bunny villagers will be slaughtered by a horde of demons. You play a brave bunny who descends a constantly collapsing tower, fighting downward through procedurally shifting floors to uncover and stop the threat at the journey's end.
The hook is the build system. You collect Artifacts that grant effects just by being owned, and Tablets that empower the Artifacts placed next to them on a grid — so arranging your inventory is as important as combat. Runs are replayable: each descent randomizes floors, enemies, and loot, and you unlock new Talents every run.
Official Steam screenshots.
The pages players look for in the first two hours.
How the run loop works, the Artifact & Tablet grid, weapon choice, and the first mistakes to avoid.
Read →How 4-player online co-op works, and how to make a coherent Artifact & Tablet build.
Read →Can your PC or Mac run it? Minimum vs recommended, for Windows and Apple Silicon.
Read →Official specs from the Steam store page.
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 (64-bit) | Windows 10 (64-bit) |
| CPU | AMD Ryzen 5 1400 or better | AMD Ryzen 5 1700X or better |
| RAM | 8 GB | 8 GB |
| GPU | NVIDIA GeForce GTS 750 or better | NVIDIA GeForce GTX 760 or better |
| Storage | 2 GB available space (DirectX 11) | 2 GB available space (DirectX 11) |
| macOS | macOS 11 Big Sur+, Apple Silicon M1, 4 GB RAM, 7-core GPU | macOS 11 Big Sur+, Apple Silicon M1, 4 GB RAM, 7-core GPU |
Full breakdown, controller notes, and the Steam Deck status are on the System Requirements page.
Quick answers to the most common player questions.
It's a top-down action roguelite: each descent randomly generates floors, enemies, and loot, with permanent Talent unlocks between runs. The combat is action-first (dash, parry, kite), not a puzzle-driven Zelda.
Start with a greatsword-class weapon (like the Carrot Greatsword): wide sweeps hit multiple enemies, have a small reposition, and the highest mistake tolerance. Avoid daggers early — high burst but little defense. Prioritize attack speed; around 140% it feels much smoother.
A run ends on death, but you keep the Sapphires collected that run. Sapphires unlock Fate Sigils — permanent Talents that buff your stats and skills across future runs. That's the long-term power path, so learn the systems before chasing speed.
It supports online co-op for up to 4 players (trade items, share buffs, revive downed allies). Co-op is Steam online only — as of the 1.0 launch there is no cross-platform play.
Your inventory is a buff grid: Tablets project a bonus zone to adjacent (cross-shaped) cells, and only Artifacts inside that zone get empowered. Cluster same-archetype Artifacts around a core Tablet rather than hoarding everything.